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XGRIDS Türkiye Support Center

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Firmware and software downloads, tutorial videos and user manuals are listed from the official XGRIDS support center and kept up to date. For setup and field use, the Atlıhan Harita technical support team is at your side.

User manuals, guides, engine plugin and API documentation from the official XGRIDS documentation (docs.xgrids.com), updated weekly.

Capture Devices

Lixel L3

The Lixel L3 is a flagship high-accuracy spatial scanner. It holds a verified 5 mm relative accuracy and photorealistic color across large, complex sites. A single pass produces a true-color point cloud, a mesh, and a 3D Gaussian splatting (3DGS) model for both precise measurement and true-to-life presentation. Deliverables fit directly into surveying and AEC, digital twin, and film and entertainment workflows.

Lixel L3 user manualv1.0.06 chaptersEnglish

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  1. 01Product Overview
  2. 02Basic Device Functions
  3. 03Device Activation and Connection
  4. 04Data Capture
  5. 05Capturing Absolute Coordinates
  6. 06Appendix

Capture Devices

Lixel K2

Lixel K2 is a lightweight spatial device crafted by XGRIDS for real-world applications. It perfectly balances data collection efficiency, ease of use, and deliverable quality. Ideal for diverse tasks including real estate & construction progress management, and stockpile measurement, it stands as a reliable choice for 3D spatial data acquisition.

Lixel K2 user manualv1.2.09 chaptersEnglish

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  1. 01Product Overview
  2. 02Basic Operation
  3. 03Device Activation and Connection
  4. 04Scanning Workflow
  5. 05Acquire Point Cloud Data with Absolute Coordinate
  6. 06Map Fusion
  7. 07Route Planning Suggestions for Typical Scenes
  8. 08Precautions
  9. 09FAQ

Capture Devices

PortalCam

PortalCam is the first true spatial camera that captures reality as interactive 3D environments using breakthrough 3D Gaussian Splatting technology. It combines LiDAR, a four-camera array, and automated processing to create photorealistic spatial models you can walk through, edit, and share across platforms.

PortalCam user manualv1.3.05 chaptersEnglish

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  1. 01Product Overview
  2. 02Basic Operation
  3. 03Using the LCC Scan App
  4. 04Maintenance and Care
  5. 05FAQ

Desktop Software

LixelStudio

Complete 3D data processing platform with AI-powered workflows, map fusion, and industry-specific plugins that eliminate traditional post-processing bottlenecks.

LixelStudio user manualv4.1.1.012 chapters · 14 pagesEnglish

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  1. 01Version and Copyright
  2. 02Installation and Activation
  3. 03Software Interface
  4. 04File Operations
  5. 05Project Processing
  6. 06Tools
  7. 072D Drawing
  8. 08Applications
  9. 09Settings
  10. 10Device Connection
  11. 11FAQ
  12. 12Usage Tips 3 pages

Desktop Software

LCC Studio

3DGS processing engine that transforms scan data into photorealistic models in universal (.ply) or proprietary (.lcc) formats with 90% smaller file sizes, supporting both offline viewing and web publishing.

LCC Studio user manualv2.6.016 chaptersEnglish

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  1. 01Getting Started
  2. 02Version and Updates
  3. 03Download and Installation
  4. 04Interface Overview and Navigation
  5. 05Before Reconstruction
  6. 06Model Reconstruction
  7. 07Single Model Reconstruction
  8. 08Map Fusion
  9. 09Aerial-Ground Fusion
  10. 10Aerial Reconstruction
  11. 11My Models
  12. 12Other Features
  13. 13Settings and Account
  14. 14Converter
  15. 15Video Reconstruction
  16. 16FAQ

Desktop Software

LCC Scene Editor

Lixel CyberColor Editor (LCC Scene Editor) is a professional editing tool built for 3DGS users, integrating model editing and application-level editing in one platform. It is designed to deliver a better overall experience when working with 3DGS models.

LCC Scene Editor user manualv2.5.025 chaptersEnglish

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  1. 01Version & Updates
  2. 02Account & Login
  3. 03Product Overview & Home
  4. 04Editor Interface
  5. 05Scene Navigation Modes
  6. 06File
  7. 07Settings
  8. 08Edit Operations
  9. 09Window
  10. 10Global Toolbar
  11. 11Assets & Properties
  12. 12Left Toolbar
  13. 13Viewpoints
  14. 14Portal
  15. 15Skybox
  16. 16Annotations
  17. 17Measurement
  18. 18Flythrough
  19. 19Scene Report
  20. 203D Layout
  21. 21Mini-Map
  22. 22Preview Mode (Viewer)
  23. 23Help
  24. 24FAQ
  25. 25Spawn Point

Desktop Software

LCC Model Editor

A professional model editing tool that supports operations such as multi-model merging, clone, separate, and collision body editing, enabling precise refinement and assembly of models to produce high-quality, ready-to-use digital assets for downstream scene editing.

LCC Model Editor user manualv1.3.111 chaptersEnglish

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  1. 01Version and Updates
  2. 02User Guide
  3. 03Overview and Interface
  4. 04File Operations
  5. 05Selectors
  6. 06Editing Models
  7. 07Measurement
  8. 08Color Grading
  9. 09Asset Management
  10. 10Settings and Help
  11. 11FAQ

Mobile Apps

LixelGO

Mobile companion app to Lixel devices providing real-time scanner control, live data preview, and device monitoring for seamless field operations.

No user manual is available for this product on the official documentation site.

Mobile Apps

LCC Scan

LCC Scan is the companion app for XGRIDS’ spatial camera.Use your phone to connect and control the device, view the camera feed, adjust settings, and manage your 3D scan data.

No user manual is available for this product on the official documentation site.

Engine Plugins & SDK

LCC for Revit

LCC for Revit accelerates BIM modeling using 3D Gaussian Splatting technology. Capture spaces with Lixel scanners, generate photorealistic LCC models, and seamlessly connect to Revit for automated BIM creation—eliminating manual measurements and individual element recreation.

No user manual is available for this product on the official documentation site.

Engine Plugins & SDK

LCC for UE

The Unreal Engine plugin built for billion-scale real-world Gaussian Splatting. Import (lcc/lcc2/ply/sog/spz), edit, relight, and render massive 3DGS scenes in-engine, for film, digital twins, simulation, games, and VR.

LCC for UE user manualv3.5.026 chapters · 56 pagesEnglish

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  1. 01Introduction
  2. 02Quick Start - Windows
  3. 03Quick Start - Linux
  4. 04Quick Start - Quest3
  5. 05Editions and Licensing
  6. 06Rendering
  7. 07Tiled Rasterization (Experimental)
  8. 08Visual Settings
  9. 09Normals and Lighting
  10. 10Scene Editing
  11. 11Performance Parameters
  12. 12Performance Guide
  13. 13Third-party and Engine Plugin Integration
  14. 14Proxy Mesh
  15. 15Loading Animation
  16. 16Collision
  17. 17Navigation System Support
  18. 18Single Layer Water Support
  19. 19Localization
  20. 20FAQ
  21. 21Troubleshooting
  22. 22Logging and Diagnostics
  23. 23Contact Us
  24. 24Best Practices 2 pages
  25. 25API Reference 12 pages
  26. 26Changelog 19 pages

Engine Plugins & SDK

LCC for Unity

LCC Unity SDK is an industrial-grade 3DGS development kit for high-performance rendering of scenes from object scale to city scale. It supports LCC2, PLY, SPLAT, SPZ, SOG, and KSPLAT formats, ships to Windows, Ubuntu, macOS, iOS, Android, and VR, and covers real-time hybrid rendering of single and multiple scenes — with industrial- and game-grade features including collision, highlighting, clipping, relighting, shadows, projection decals, and video-stream fusion.

LCC for Unity user manualv2.3.017 chapters · 43 pagesEnglish

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  1. 01Unity SDK Introduction
  2. 02Technical Features
  3. 03Development Environment Requirements
  4. 04PC Quick Start Guide
  5. 05Project Settings Optimization Guide
  6. 06Pico 4 Ultra Development Guide
  7. 07Pico 4 Ultra PC Streaming Guide
  8. 08Quest 3 Development Guide
  9. 09Quest 3 PC Streaming Guide
  10. 10OpenXR Development Guide
  11. 11Pico 4 Ultra Business Streaming Guide
  12. 12Glossary
  13. 13FAQ
  14. 14Contact Us
  15. 15Feature Development Guide 21 pages
  16. 16API Reference 3 pages
  17. 17Changelog 5 pages

Engine Plugins & SDK

LCC for Web

LCC Web SDK is a high-performance 3DGS web rendering library that loads and renders large-scale 3DGS scene data (.lcc / .lcc2 and more) in the browser, with interactions such as ray casting, collision queries, and clipping boxes. It integrates with both Three.js and Cesium, supports WebGL 2.0, WebGPU, and WebXR, and runs on mainstream browsers including Chrome, Safari, and Edge.

LCC for Web user manualv0.6.47 chapters · 72 pagesEnglish

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  1. 01Introduction
  2. 02Rendering Performance Optimization Guide
  3. 03Graphics Configuration
  4. 04WebGPU Development Guide
  5. 05FAQ
  6. 06API Reference 51 pages
  7. 07Changelog 16 pages

Source: Official XGRIDS support center · Updated:

XGRIDS Türkiye

We're With You During Setup and in the Field

Atlıhan Harita provides training and technical support for device setup, firmware updates, software use, and field applications. Send us your question and our specialist will get back to you.

+90 216 546 0804