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Atlıhan Harita

XGRIDS Türkiye Support Center

Support & DownloadsBehind every space, we are here

Firmware and software downloads, tutorial videos and user manuals are listed from the official XGRIDS support center and kept up to date. For setup and field use, the Atlıhan Harita technical support team is at your side.

Files are downloaded from the official XGRIDS servers. Back up the data on your device before updating the firmware.

Capture Devices

Lixel L3

The Lixel L3 is a flagship high-accuracy spatial scanner. It holds a verified 5 mm relative accuracy and photorealistic color across large, complex sites. A single pass produces a true-color point cloud, a mesh, and a 3D Gaussian splatting (3DGS) model for both precise measurement and true-to-life presentation. Deliverables fit directly into surveying and AEC, digital twin, and film and entertainment workflows.

Latest version

V4.1.2

Released:

Companion mobile app:LixelGO

Release Notes

New

  • 1Real-Time Dynamic Object Filtering - Intelligently detects and removes moving object interference
  • 2Real-Time True Color Point Cloud Rendering - High-fidelity color mapping for true-to-life scene reconstruction
  • 3Real-Time Loop Closure Optimization - Intelligent loop detection and correction to significantly reduce point cloud layering
  • 4Real-Time Coordinate System Conversion - Supports WGS84 / CGCS2000 coordinate systems
  • 5Built-In Display Screen - Start scanning immediately without waiting for app connection or setup
  • 6Historical Model Preview - Preview previously scanned models, including panoramic views of measurement points and added point locations
  • 7GCP, POI, and HDE Support - Supports adding GCPs using a surveying pole
  • 8Flexible GCP Placement - Removes tilt angle warnings, enabling GCP placement on tilted surfaces or using a tilted surveying pole
  • 9Intelligent Noise Filtering (OTA) - Further enhances point cloud data quality
  • 10Camera Configuration Optimization (OTA) - Improves image quality in both outdoor and indoor environments

Capture Devices

Lixel L2 Pro

Advanced real-time 3D reconstruction device with minimal post-processing workflow, featuring AI-enhanced SLAM and dense point cloud generation.

Latest version

V3.2.3

Released:

  • FirmwareFor Lixel L2 Pro · 1.1 GB Download

Companion mobile app:LixelGO

Release Notes

  • 1Bug fixed

Important

  • 1When using scanner firmware v3.2.1 with LixelGO v1.3.0, historical model viewing is supported and Flash Connect mode is enabled by default.
  • Scanner firmware v3.2.1 with LixelGO versions below v1.3.0 supports Flash Connect mode only.
  • Scanner firmware below v3.2.1 with LixelGO v1.3.0 does not support historical model viewing.
  • 2Please back up all data on the device before upgrading the firmware.

Previous Versions

  1. V3.2.11 GBNotes
    • 1The device now switches to Quick Connect mode by default.
    • 2Updated the USB storage mode logic: the device automatically switches to USB storage mode when connected to a computer.
    • 3Added support for generating historical model preview files after scanning is completed.
    • 4Added support for Points of Interest (POI).
    • 5Added a data availability check feature.
    • 6Optimized camera ISP parameters, resulting in more vivid and vibrant colors.
    • 7Fixed an issue causing Bluetooth connection timeouts.
    • 8Fixed several other bugs.

    Important

    • 1When using scanner firmware v3.2.1 with LixelGO v1.3.0, historical model viewing is supported and Quick Connect mode is enabled by default.
    • Scanner firmware v3.2.1 with LixelGO versions below v1.3.0 supports Quick Connect mode only.
    • Scanner firmware below v3.2.1 with LixelGO v1.3.0 does not support historical model viewing.
    • 2Please back up all data on the device before upgrading the firmware.
  2. V3.1.11.1 GBNotes
    • 1Support mobile app forwarding RTK base station data to the scanner (quick-connect mode), while still enabling the scanner RTK to obtain a fixed solution.
    • 2Support real-time output of point cloud data with absolute coordinates.
    • 3Support automatically stopping real-time mapping and switching to log-only mode when memory usage exceeds 90%.
    • 4Fixed the issue where RTK base station offset caused map offset (known affected regions: New Zealand, Australia).
    • 5Fixed an issue where abnormal battery level readings caused device malfunction.
    • 6Fixed a potential crash when stopping scanning.
    • 7Fixed an issue where PPK data could not be read in PPK mode.
    • 8Mitigated the issue of memory growth caused by latency.

    Important

    • 1When the device is running the latest 3.1.1 firmware with LixelGO 1.2.5, the device RTK can obtain a fixed solution in quick-connect mode.When the device is running the latest 3.1.1 firmware with LixelGO firmware earlier than 1.2.5, the device RTK cannot obtain a fixed solution in quick-connect mode.
    • 2After upgrading to firmware version 3.1.1, downgrading is not supported.
  3. V3.0.21.2 GBNotes
    • 1Adopted a new data format (xbin), reducing file size to approximately 20% of the original.
    • 2Updated the scanner-APP communication protocol; must be used with LixelGO version 1.2.0.
    • 3Supports setting the device's country location, and automatically configures local Wi-Fi frequency bands based on the selected country.
    • 4Added GNSS modes, supporting PPK, RTK, and DJI.
    • 5Supports remote device control via LixelStudio 3.3.1.0.
    • 6Added "Quick Connect" mode; note that remote device control, RTK connection, and device activation are not supported in this mode.
    • 7Fixed an occasional issue where no fixed RTK solution was obtained after connecting RTK.
    • 8Fixed an issue where RTK CORS connection failed via iOS wired connection.
    • 9Fixed an RTK timestamp offset issue.
    • 10Device no longer distinguishes between LCC mode and Point Cloud mode.
    • 11Fixed an issue where scanning would automatically stop under certain conditions.

    Important

    • 1The latest 3.0.2 firmware must be used with LixelGO 1.2.0 for connection, and post-processing must be done with LixelStudio 3.3.1.0 or later.
    • 2Versions of LixelStudio prior to 3.3.1.0 do not support processing data from devices running firmware version 3.0.2.
    • 3Please back up the data on the device before updating the firmware.
    • 4Firmware version 3.0.2 does not support downgrading to earlier versions. Downgrading will cause RTK to become unavailable.
  4. V2.4.11.1 GBNotes
    • 1Fixed the issue of image brightness being too low in low-light conditions.
    • 2Resolved the incorrect point count in point cloud data saved from 32-channel LiDAR.
    • 3Fixed the RTK OTA upgrade failure issue.
    • 4Added a feature for custom project naming.
    • 5Corrected inaccurate timestamps in LiDAR point cloud data.

    Important

    There is an extremely low probability of Wi-Fi connection issues between the phone and the device, which can be resolved by restarting the device or using a USB cable connection.

Capture Devices

Lixel K2

Lixel K2 is a lightweight spatial device crafted by XGRIDS for real-world applications. It perfectly balances data collection efficiency, ease of use, and deliverable quality. Ideal for diverse tasks including real estate & construction progress management, and stockpile measurement, it stands as a reliable choice for 3D spatial data acquisition.

Latest version

V3.3.2

Released:

  • FirmwareFor Lixel K2 · 1.2 GB Download

Companion mobile app:LixelGO

Release Notes

New

  • 1Intelligent Noise Filtering - Further enhances point cloud data quality.
  • 2Optimized long stopping delay from loop closure.
  • 3Fixed system crashes.

Manuals and Documents

Previous Versions

  1. V3.3.11.1 GBNotes

    New

    • 1Real-Time Dynamic Object Filtering - Intelligently detects and removes moving object interference
    • 2Real-Time True Color Point Cloud Rendering - High-fidelity color mapping for true-to-life scene reconstruction
    • 3Real-Time Loop Closure Optimization - Intelligent loop detection and correction to effectively eliminate layering issues
    • 4POI Annotation Support - Freely add points of interest for quick access to key locations
    • 5Real-Time Coordinate System Conversion - WGS84 / CGCS2000 national standard coordinate systems
    • 6Intelligent Noise Filtering (OTA) - Further enhances point cloud data quality

Capture Devices

PortalCam

PortalCam is the first true spatial camera that captures reality as interactive 3D environments using breakthrough 3D Gaussian Splatting technology. It combines LiDAR, a four-camera array, and automated processing to create photorealistic spatial models you can walk through, edit, and share across platforms.

Latest version

V3.2.5

Released:

  • FirmwareFor PortalCam · 1.1 GB Download

Companion mobile app:LCC Scan

Release Notes

  • 1Fixed time zone invalidation after reboot.
  • 2Fixed U-disk mode toggle function not displayed on the album page.
  • 3Updated the naming format of control point photos by adding timestamps to photo filenames.
  • 4Added warning for insufficient valid radar points.
  • 5Optimized camera noise performance under low-light conditions.

Manuals and Documents

Previous Versions

  1. V3.2.41.1 GBNotes

    Updates

    • Supports the function of adding map fusion points via physical keys.
    • Supports opening the USB flash drive via physical keys in the inactive state.
    • The app supports WiFi channel query.

    Fixes & Optimizations

    • Supports automatic selection of compatible WiFi channels based on country codes.
    • Fixed the abnormal copy bug that occurs when unplugging the external storage drive while clicking "Start" for external storage drive transfer.
    • Fixed the OTA upgrade failure caused by plugging/unplugging USB during the upgrade process.
    • Fixed the low-probability issue of missing control point photos.
    • Updated the default channel table corresponding to country codes.
    • Optimized IMU delay compensation.

Desktop Software

LixelStudio

Complete 3D data processing platform with AI-powered workflows, map fusion, and industry-specific plugins that eliminate traditional post-processing bottlenecks.

Latest version

V4.1.1.0

Released:

  • WindowsDesktop software · 3.3 GB Download

Release Notes

Optimized Features

  • 1Support for Project Processing and Map Fusion with the Lixel L3.
  • 2Add local point cloud enhancement function, supporting point cloud enhancement only for GCP or POI parts during Project Processing.
  • 3Add map fusion without control points, supporting manual selection of overlapping trajectories to complete map fusion.
  • 4Optimize Volume Calculation function, supporting extraction of points and automatic identification of pile range in Volume Calculation.
  • 53D drawing: Support drawing vectors in any perspective and exporting dxf with 3D information.
  • 6Algorithm robustness improvement: Upgrade algorithm for Lixel L3 to increase the success rate of mapping in degraded scenarios.
  • 7High-precision optimization: High-precision optimization supports outdoor scenarios.
  • 8Mesh texture mapping optimization: Increase texture compression rate, reduce the number of texture mapping files, and improve mesh loading efficiency.
  • 9Panorama stitching effect optimization: Optimize the stitching seam problem of panoramic images.
  • 10Filtered right-angle effect optimization: Improve the right-angle feature effect of point cloud.
  • 11Map fusion effect optimization: Optimize the point cloud effect in overlapping areas of multiple maps, and support generating Mesh.

Important

  • 1LS 4.0 only supports data from L2 Pro firmware versions 2.4.1 and later.
  • 2Starting with version LS 4.1, the system will only support data from firmware version 3.0.0 and later. Please update your firmware promptly.

System Requirements

Basic

OS
Windows 10/11 Professional or Home
CPU
Intel i7 9th gen
GPU
NVIDIA RTX 2060 (6G)
Memory
32G
Hard disk
1T

Recommended

OS
Windows 10/11 Professional or Home
CPU
Intel i9 12th gen
GPU
NVIDIA RTX 3070 or higher
Memory
64G
Hard disk
1T(SSD)

Manuals and Documents

Previous Versions

  1. V4.0.1.63.4 GBNotes

    Optimized Features

    • 1Mesh now supports selection of reconstruction accuracy.
    • 2Added Privacy protection features.
    • 3Optimized Project Processing efficiency.
    • 4Plane Draw now includes single-door and window symbols, with support for length and text annotation.
    • 5New LS Cloud is added.
    • 6Project Processing supports LIDAR Threshold Filter.

    Important

    • 1LS 4.0 only supports data from L2 Pro firmware versions 2.4.1 and later.
    • 2Starting with version LS 4.1, the system will only support data from firmware version 3.0.0 and later. Please update your firmware promptly.

Desktop Software

LCC Studio

3DGS processing engine that transforms scan data into photorealistic models in universal (.ply) or proprietary (.lcc) formats with 90% smaller file sizes, supporting both offline viewing and web publishing.

Latest version

V2.6.1

Released:

  • WindowsDesktop software · 5.8 GB Download

Release Notes

  • Fixed an issue where rebuild tasks failed with an "Undefined error" when the output directory or project path contained Chinese or Japanese characters.

Important

  • As of v1.9.0, Lixel L2 device data is no longer supported for reconstruction; use v1.8.1 or older.

System Requirements

Basic

CPU
Intel Core i7 10700K or AMD Ryzen 7 3700X (8-core desktop CPU)
RAM
64GB
GPU
NVIDIA GeForce RTX 3060 (12GB)
or NVIDIA Quadro RTX A4000 (16GB)
Storage
At least 120GB of available space
OS
Windows 10 version 19H1 or later

Recommended

CPU
AMD Ryzen 9 7950X (16-core desktop CPU)
RAM
64GB or higher*
GPU
NVIDIA GeForce RTX 4090 (24GB)
or NVIDIA Quadro RTX 6000 Ada (48GB)
or NVIDIA Tesla L40 (48GB)
Storage
At least 240GB of available space on a solid-state drive (SSD)
OS
Windows 10 version 19H1 or later

Manuals and Documents

Desktop Software

LCC Scene Editor

Lixel CyberColor Editor (LCC Scene Editor) is a professional editing tool built for 3DGS users, integrating model editing and application-level editing in one platform. It is designed to deliver a better overall experience when working with 3DGS models.

Latest version

V2.5.0

Released:

  • WindowsDesktop software · 1.2 GB Download

Release Notes

  • Improved measurement accuracy and auxiliary-axis interactions: Enhances the precision of measurement operations and improves the interaction experience for auxiliary axes.
  • Improved digital spawn points: Optimizes digital spawn-point logic to prevent spawning inside buildings or objects.

Manuals and Documents

Previous Versions

  1. V2.4.01.3 GBNotes
    • Added French and Russian: The interface now includes Français and Русский.
    • 3D Layout Optimizations: The Asset Management Panel has moved to the right side of the workspace. This release adds a switch between 2D single-line and double-line wall displays, consistent display rules for intersecting walls and door or window openings, and DXF export with independently selectable Exterior Wall Dimensions and Interior Wall Dimensions.
    • Persistent Portal Labels: Portal names or descriptions can remain visible and follow the portal as it moves or is shown or hidden. No label remains after a portal is hidden or deleted, or after navigation is complete.
    • Various bug fixes and stability improvements.

Desktop Software

LCC Model Editor

A professional model editing tool that supports operations such as multi-model merging, clone, separate, and collision body editing, enabling precise refinement and assembly of models to produce high-quality, ready-to-use digital assets for downstream scene editing.

Latest version

V1.3.1

Released:

  • WindowsDesktop software · 88 MB Download

Release Notes

  • Updated the installer UI.
  • Fixed installer language issues.
  • Improved and fixed known issues.

System Requirements

Basic

OS
Windows 10/11 Professional or Home
CPU
Intel i7 9th gen
GPU
NVIDIA RTX 2060 (6G)
Memory
32G
Hard disk
1T

Recommended

OS
Windows 10/11 Professional or Home
CPU
Intel i9 12th gen
GPU
NVIDIA RTX 3070 or higher
Memory
64G
Hard disk
1T(SSD)

Manuals and Documents

Previous Versions

  1. V1.3.089.2 MBNotes
    • Added support for editing data containing spherical harmonics.
    • Added the User Experience Improvement Program and supplementary information for related agreements.
    • Improved the Align tool, allowing users to customize the grid plane for alignment and choose whether to set the center of the selected plane as the world origin.
    • Improved and fixed known issues.

Mobile Apps

LixelGO

Mobile companion app to Lixel devices providing real-time scanner control, live data preview, and device monitoring for seamless field operations.

Latest version

V2.1.3

Released:

Release Notes

  • 1Added support for Lixel L3 devices.
  • 2Added point cloud preview quality settings with three levels: Balanced, Detailed, and Ultra.
  • 3Upgraded point cloud rendering SDK for better thermal management and frame rate stability.

Important

  • 1When using scanner firmware v3.2.1 with LixelGO v1.3.0, historical model viewing is supported and Quick Connect mode is enabled by default.
  • 2When using RTK in Quick Connect mode, if the LixelGO app is closed, the device will lose the fixed solution due to the loss of the CORS station connection. Try to avoid long periods of screen-off or running LixelGO in the background, as system optimization may cause LixelGO to be suspended, resulting in the device losing the fixed solution.
  • 3K2 only supports LixelGO version 2.0

Minimum configuration requirements

For Android devices: Android 12 or higher. CPU: Qualcomm Snapdragon 765G, MediaTek Dimensity 8000-MAX, or a chip with equivalent performance.

For iOS devices: iPhone 12 or higher.

Devices with 4GB RAM or less are currently not supported.

Mobile Apps

LCC Scan

LCC Scan is the companion app for XGRIDS’ spatial camera.Use your phone to connect and control the device, view the camera feed, adjust settings, and manage your 3D scan data.

Latest version

V2.1.1

Released:

Release Notes

LCC Scan iOS v2.1.1

  • Viewer Help: A persistent help entry is now available in the Viewer.
  • PortalPark Recommended and Recent Feeds: PortalPark now includes Recommended and Recent tabs.
  • Fixed known bugs.

LCC Scan Android v2.1.1

  • Viewer Help: A persistent help entry is now available in the Viewer.
  • PortalPark Recommended and Recent Feeds: PortalPark now includes Recommended and Recent tabs.
  • Optimized Local Model Loading on Android
  • Fixed known bugs.

Important

Minimum configuration requirements

Phone scan requires iOS 17 or later and an iPhone 13, iPad Air (5th generation), or newer model.

Phone scan requires Android 15 or later. Recommended platforms include: Qualcomm Snapdragon 8 Gen 3 or later (8 Gen 3 / 8 Gen 5 / 8 Elite / 8 Elite Gen 5), MediaTek Dimensity 9400 or later (9400 / 9400+ / 9500 / 9500s), and the Dimensity 8400 series.

iOS 13 or later and Android 12 or later are required for standard scan.

Engine Plugins & SDK

LCC for Revit

LCC for Revit accelerates BIM modeling using 3D Gaussian Splatting technology. Capture spaces with Lixel scanners, generate photorealistic LCC models, and seamlessly connect to Revit for automated BIM creation—eliminating manual measurements and individual element recreation.

Latest version

V1.0

Released:

  • WindowsEngine plugin · 101 MB Download

Release Notes

  • 1Real-Time Integration: Seamless connection between Revit and LCC Viewer with instant BIM model updates.
  • 2AI Modeling: Three methods to create levels, walls, doors, and windows:
  • Draw: Select points directly in 3DGS models.
  • Canvas: Fine-tune components (requires Spatial Recognition enabled).
  • One-Click Modeling: Automatic AI generation from scan data (requires Spatial Recognition enabled).
  • 3Issue Tracking: Synchronized cameras between Revit and LCC Viewer for rapid problem identification.
  • 4Point Cloud Overlay: Semantic point cloud integration with BIM models for precise local editing.

Manuals and Documents

Engine Plugins & SDK

LCC for UE

The Unreal Engine plugin built for billion-scale real-world Gaussian Splatting. Import (lcc/lcc2/ply/sog/spz), edit, relight, and render massive 3DGS scenes in-engine, for film, digital twins, simulation, games, and VR.

Latest version

V3.5.0

Released:

SDK and engine plugin downloads require signing in with an XGRIDS account on the official website.

Supported Unreal Engine versions:5.15.25.35.45.55.65.75.8

Release Notes

New Features

Rendering

  • 1Added Substrate material system support for the LCC2 pipeline (LCC2 / SOG / PLY / SPZ)
  • 2Added Primitive Alpha Holdout support for the LCC2 pipeline, usable for compositing output (component Details > Rendering > Holdout)
  • 3The LCC2 pipeline supports per-Player / per-SceneCapture LoadMode and RenderMode, as well as ModifyPlayerTransform, working the same way as LCC

Collision

  • 1Added automatic collision mesh generation for single-file 3DGS models (PLY / SPZ / SOG); the result is cached next to the model for later reuse
  • 2Added a Clip Collision option so that clipping volumes and section planes can clip collision as well

Loading & Events

  • 1Added loading and collision state events (OnLoadStateChanged / OnLoadAnimationStateChanged / OnCollisionStateChanged) to obtain loading progress, first-frame load completion, loading animation state, and collision generation state
  • 2Added a load failure event (OnLoadFailed) that reports the reason when data fails to load

Editor

  • 1Checks the packaging configuration when a model path is selected, and when the model directory is not included in the package, shows a prompt with one-click add
  • 2When unlicensed, selecting the Tiled render mode shows a prompt and restores the original render mode

Bug Fixes

  • 1Fixed incorrect rendering under LCC2 pipeline orthographic projection
  • 2Fixed incorrect alpha blending during LCC2 pipeline post-process compositing
  • 3Fixed residual drawing when LoadMode is OnlyEnvironment
  • 4Fixed patchy shading on surfaces when LightingScale is greater than 0 in Lit mode
  • 5Fixed multiple external clipping volumes being intersected instead of unioned
  • 6Fixed Tiled mode issues: imprecise culling, wrong clip shape after scaling a spherical clipping volume, and the image not refreshing after a change in screen percentage or dynamic resolution
  • 7Fixed redundant gaussian drawing that increased rendering cost when switching back to the default renderer after using Tiled mode
  • 8Fixed per-Player / per-SceneCapture LoadMode not overriding the global LoadMode, and SetPlayerLoadMode / SetPlayerRenderMode callbacks not being released with multiple Players
  • 9Fixed SetSceneCaptureLoadMode / SetSceneCaptureRenderMode having no effect when called in BeginPlay
  • 10Fixed a crash when loading single-file 3DGS models (PLY / SPZ / SOG) with a relative path (such as one built from Get Project Saved Directory)

Previous Versions

  1. V3.4.0Notes

    Rendering

    • Added orthographic projection support; LCC/LCC2/SOG/SPZ/PLY data can now be rendered correctly in orthographic views
    • Added a data coloring mode for point clouds, coloring by the point cloud's true colors; point clouds now support both height coloring and data coloring modes
    • Added support for adjusting spherical harmonics bands, with options for none / 1 band / 2 bands / 3 bands

    Data Loading

    • Added Load Volume (Pro), allowing you to load only data within a specified region during the loading stage
    • Added a runtime synchronous loading option for SOG/SPZ/PLY single-file formats
    • Single-file model capacity is no longer limited by the VRAM budget, supporting larger-scale models

    Editor

    • Added a Discord community entry at the bottom of the panel

    Optimizations

    • Added Tiled rasterization (Pro), which can greatly improve rendering performance; the exact benefit depends on the scene
    • Significantly improved PLY file loading speed, reducing loading time by about 85%
    • Clipping boxes and section planes now read data every frame, taking effect automatically after changing properties or moving them, with no need to call the Refresh method

    Fixes

    • Fixed an issue where PLY models and collision files could not be loaded after being packaged into a .pak
    • Fixed Gaussian projection distortion at wide field of view angles
    • Fixed an issue where ProxyMesh could not occlude other LCC2 Actors
    • Fixed an issue where thin or sparse nodes caused forced maximum LOD and a sudden drop in frame rate
    • Fixed abnormal LOD calculation when the camera is inside a node's bounding box
    • ------

    Wiki: https://docs.xgrids.com/en-us/07-plugin-sdk/01-unreal

    Discord: https://discord.gg/b99H8wjRaH

  2. V3.3.1Notes

    New Features

    Rendering

    • Added GPU-driven indirect draw support to improve rendering efficiency
    • Added SingleLayerWater rendering support option (Project Settings > Plugins > LCC4Unreal > SingleLayerWater Support)
    • Added ShowCollision and ShowFPS shortcut buttons to the Actor panel
    • Added Animation Reverse playback support

    Data Formats

    • Added SPZ v2 format support (exported from Marble)
    • Expanded support for larger SOG/SPZ/PLY models

    GIS Integration

    • Replaced engine's GeoReferencing module with the built-in PROJ library, reducing external module dependencies
    • SOG/SPZ/PLY Actors now auto-rotate along the X-axis to align with external Gaussian splatting coordinate conventions

    Collision

    • Added NavMesh support for AI pathfinding
    • Optimized collision debug visualization rendering performance

    Editor

    • Added Focus Root Component with viewport camera framing support (press F to focus on selection)
    • Added multi-language localization support (Chinese, English, German, French, Japanese, Korean)

    Optimizations

    • Optimized collision loading efficiency; default collision loading distance increased to 300 meters
    • Optimized SPZ/SOG/PLY rendering performance, significantly improving frame rate during free-roam navigation

    Bug Fixes

    • Fixed sphere clip bounds rotation not applying correctly in shaders
    • Fixed editor hang when asynchronously loading data sources
    • Fixed collision data memory leak caused by infinite queue accumulation
    • Fixed PROJ data files not being properly packaged in cooked builds
    • Fixed Actor load state not persisting across sessions
    • Fixed public key authentication failing under Unicode paths
    • Fixed node culling using incorrect nearest-point distance calculations
    • Fixed GPU sort parameter conflicts by using a dedicated staging buffer
    • Fixed performance degradation caused by video memory exhaustion
    • Fixed animation playback not applying at runtime
    • Fixed height-based vertex coloring for SOG/SPZ/PLY Actor point clouds
  3. V3.0.0Notes

    Features

    Data Format

    • Added PLY format support
    • Added SOG single-file loading support
    • Added SPZ format support, compatible with both v3 and v4

    Rendering

    • Added multiple normal simulation methods (ViewFacing / Hemispherical / Fixed)
    • Added Mip Filter toggle for splat rasterization
    • Added Post Process Volume support
    • Added NVIDIA DLSS support
    • Added Color Correction Region support
    • Added ACES/OCIO color space conversion workflow support

    Pro Features

    • Added ProxyMesh feature
    • Added ACES workflow support
    • Added large-scale clipping volume support

    Bug Fixes

    • Fixed stereo rendering (VR) black screen issue
    • Fixed occlusion anomaly when 3DGS depth is in front of scene
    • Fixed D3D12 RenderTarget texture compatibility issue
    • Fixed shutdown hang during cache thread release
    • Fixed LCC2 scaling error

    Improvements

    • Improved Deferred Lit Mode rendering quality
  4. V2.2.1Notes

    Note: All features, fixes, and optimizations below apply to the LCC2 rendering pipeline only, and do not involve the legacy LCC pipeline.

    New Features

    • 1Depth output support, multi-LCC2 blended rendering, and blending with other translucent objects
    • 2Depth of Field (DOF) support
    • 3OpenColorIO support
    • 4TSR/TAA anti-aliasing support
    • 5Added LCC2-SPZ format support

    Bug Fixes

    • 1Fixed rendering flicker in various scenarios
    • 2Fixed crashes and stability issues when loading large scenes
    • 3Fixed compilation issues on Linux platform
    • 4Fixed file loading failure with Chinese characters in paths on Windows

    Optimizations

    • 1Refactored compositing pipeline to reduce rendering overhead
    • 2Reduced shader resource usage
    • 3Optimized cache eviction strategy to prevent black holes in the image
Full version history (20 versions) on the official page

Engine Plugins & SDK

LCC for Unity

LCC Unity SDK is an industrial-grade 3DGS development kit for high-performance rendering of scenes from object scale to city scale. It supports LCC2, PLY, SPLAT, SPZ, SOG, and KSPLAT formats, ships to Windows, Ubuntu, macOS, iOS, Android, and VR, and covers real-time hybrid rendering of single and multiple scenes — with industrial- and game-grade features including collision, highlighting, clipping, relighting, shadows, projection decals, and video-stream fusion.

Latest version

V2.3.0

Released:

SDK and engine plugin downloads require signing in with an XGRIDS account on the official website.

Supported Unity versions:2022.36.x6000.5

Release Notes

Breaking & behavioral changes

  • 1OpenXR standard supported.

New Features

  • 1Supported independent PLY, SOG, SPZ, SPLAT, and KSPLAT file formats.
  • 2Supported independent Alpha adjustment for each scene during multi-scene hybrid rendering.
  • 3Supported video stream projection onto 3DGS scene surfaces.
  • 4Added new Mesh retrieval API.
  • 5Added new high-performance rendering path for PCVR.

Bug Fixes

  • 1Fixed data loading exception when pulling from AWS cloud.
  • 2Fixed collision failure caused by excessively large collision data block BBOX.
  • 3Fixed screen distortion during DirectX 12 PC streaming.
  • 4Fixed failure of manually setting rendering camera FOV.

Deprecations

none

Previous Versions

  1. V2.2.10Notes

    Breaking & behavioral changes

    RenderGraph Migration: Successfully upgraded and migrated all Render Features to Unity's new RenderGraph framework.

    New Features

    • 1Projected Decals: Added support for projected decals and decal occlusion functionality.
    • 2Real-Time Progress Tracking: Added support for retrieving real-time loading and rendering progress per frame for massive scenes.
    • 3Multi-Camera Layer Control: Added independent Rendering Layer (Layer) controls when rendering with multiple cameras simultaneously.
    • 4Dynamic Culling: Added support for dynamically adjusting culling and filtering parameters for micro-points (small dots).
    • 5Unity 6.5 Support: Extended platform support to include the Unity 6000.5 LTS release.
    • 6Package Optimization: Optimized the UPM package structure, significantly reducing overall package and download size.

    Bug Fixes

    • 1Direct3D 11 Sorting: Fixed a bug causing sorting anomalies in massive scenes when running under the Direct3D 11 Graphics API.
    • 2Memory Management: Resolved a minor memory leak triggered by repeated and frequent scene transitions.
    • 3Performance Enhancements: Further optimized raycasting and shadow casting performance.
    • 4General Stability: Resolved other minor miscellaneous bugs and stability issues.

    Deprecations

    none

  2. V2.2.1Notes

    Breaking & behavioral changes

    Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.

    New Features

    • 1Dynamic Lighting & Shadows: Added support for real-time point lights, spot lights, and real-time shadow casting,Added support for corner snapping functionality within the editor/scene workflow.
    • 2High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
    • 3Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
    • 4Custom Layers: Added support for customizable Rendering Layers (Layer).
    • 5XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.

    Bug Fixes

    • 1Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
    • 2URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
    • 3Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
    • 4Fix the error in files under the Editor directory when importing the SDK package;
    • 5General Stability: Resolved other minor miscellaneous bugs and stability issues.

    Deprecations

    none

  3. V2.2.0Notes

    Breaking & behavioral changes

    Cross-Platform Support: Added full support for macOS and Ubuntu operating systems.

    New Features

    • 1Dynamic Lighting & Shadows: Added support for real-time point lights, spot light.
    • 2High-Definition Output: Added support for high-definition image rendering output (supersampling/off-screen capture).
    • 3Render Mode Toggle: Added support for real-time switching between Mip and No-Mip rendering modes.
    • 4Custom Layers: Added support for customizable Rendering Layers (Layer).
    • 5XR Performance Optimization: Significantly improved rendering performance on Pico 4 Ultra and Meta Quest 3 devices.

    Bug Fixes

    • 1Multi-Scene Controls: Fixed a bug where individual scenes could not be independently moved or rotated during multi-LCC model rendering.
    • 2URP Build Artifact: Fixed an issue where the rendered image appeared vertically flipped (upside down) after baking/building an .exe under the URP (Universal Render Pipeline).
    • 3Multi-Camera Shadows: Fixed a bug where shadows became broken or disabled when running in Multi-Camera Mode.
    • 4General Stability: Resolved other minor miscellaneous bugs and stability issues.

    Deprecations

    none

  4. V2.1.27Notes

    Breaking & behavioral changes

    This version is a brand new version that only supports LCC2 data format, with all APIs redesigned to support real-time rendering of multi lcc2 data.support Unity 2022.3 LTS and later,support Built-in、URP pipeline.

    New Features

    • 1Supports relighting, shadows
    • 2Support multi scene mixed rendering;
    • 3Support highlighting and real-time clipping preview;

    Bug Fixes

    • 1Fix blur effect on some large-scale lcc scene
    • 2Fix Built-in pipeline import bug

    none

    Deprecations

    • 1Data editing
    • 2Snap
    • 3Shadow
Full version history (6 versions) on the official page

Engine Plugins & SDK

LCC for Web

LCC Web SDK is a high-performance 3DGS web rendering library that loads and renders large-scale 3DGS scene data (.lcc / .lcc2 and more) in the browser, with interactions such as ray casting, collision queries, and clipping boxes. It integrates with both Three.js and Cesium, supports WebGL 2.0, WebGPU, and WebXR, and runs on mainstream browsers including Chrome, Safari, and Edge.

Latest version

V0.6.4

Released:

SDK and engine plugin downloads require signing in with an XGRIDS account on the official website.

Release Notes

  • 1Added the setClipPrism clipping API.
  • 2Added support for orthographic rendering in Cesium.
  • 3Added the mip-filter rendering option.
  • 4Optimized LCC2 data loading.
  • 5Improved raycasting accuracy on mobile devices.
  • 6Optimized sorting updates.

Previous Versions

  1. V0.6.3Notes
    • 1Improved raycasting accuracy.
    • 2Optimized mobile performance.
    • 3Optimized local caching.
    • 4Optimized the Cesium Translation/Rotation/Scale transformation APIs.
    • 5Optimized collision detection.
    • 6Added WebXR support.
  2. V0.6.2Notes
    • 1Optimized the Cesium BOX clipping effect.
    • 2Added the loadingEffectCenterType parameter to customize the center point of the loading effect.
    • 3Separated the Cesium and Three.js builds into independent packages.
    • 4Fixed an occasional data corruption issue when loading LCC2 data in Cesium.
    • 5Fixed rendering issues on Lisuan GPUs.
    • 6Fixed the blurry rendering issue of LCC2 data in orthographic mode.
  3. V0.6.1Notes
    • 1Improved BOX clipping view effect.
    • 2Enhanced LCC2 text rendering quality.
    • 3Improved LCC2 format support with smoother LOD transitions.
    • 4Enhanced compatibility with EPSG coordinate system codes.
    • 5Added a new setSmooth API.
  4. V0.6.0Notes
    • 1Support for the LCC2 data format. (Beta)
Full version history (16 versions) on the official page

Source: Official XGRIDS support center · Updated:

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