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LCC Scene Editor User Manual

Portal

Chapter 14 / 25Manual version v2.5.0English

New in V2.2. Place portals at any location in the scene, configure jump targets (scene + landing point) via the properties panel, and enable same-scene instant teleportation or cross-scene spatial jumps. End users trigger them by clicking after publishing.


Placing a Portal

Portal

  1. Click Portal in the toolbar
  2. Select the target position and orientation in the scene, then click Set Portal
  3. After the portal is created, the current camera angle is automatically captured as the orientation preview
  4. In Preview Mode, you can test the jump effect

Configuring a Portal (Properties Panel)

After selecting a portal, the properties panel shows the following options:

SettingDescription
Target SceneSelect the target scene from the dropdown (includes the current scene and all other scenes)
PortalAfter selecting a scene, the dropdown refreshes to list that scene's portals; select the landing target
NamePortal name
Update Preview ImageUpdate the portal position, orientation, and re-capture a screenshot using the current camera angle

Note: You must first place a portal in the target scene before you can link to it.


Persistent Name and Description Labels

In V2.4, a portal name or description can remain visible as a label, so users can identify the portal without repeatedly hovering over it.

  • The label stays synchronized with the portal data and moves with the portal
  • The label follows the portal's visibility and is hidden when the portal is hidden
  • No orphaned label remains after the portal is hidden or deleted, or after portal navigation is complete

Two-Way Portal

When two portals each designate the other as their target (A→B and B→A), the system automatically detects the bidirectional link and displays a Bidirectional Link badge on both portals.

  • Two-way portals must be configured manually on each end; the system does not create reverse links automatically
  • When either end is modified or the link is removed, the Bidirectional Link badge is removed from both

Portal Interaction

  • Trigger: Mouse click (click-to-trigger only; proximity auto-trigger is not supported)
  • Supported mode: Free Mode (SelfMode); portals are hidden in other modes
  • Same-scene jump: Instant teleport — camera arrives immediately
  • Cross-scene jump: After loading completes, the camera lands at the target position with the orientation set by the landing point

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

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