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LCC Scene Editor User Manual

Settings

Chapter 07 / 25Manual version v2.5.0English

Open the settings panel to manage editor configurations.

Path: Menu Bar → File → Settings

Settings Panel

Settings Panel

Account Settings

SettingDescription
User InfoView the current account name and avatar
User AgreementView the user agreement
Privacy PolicyView the privacy policy
LCC Improvement ProgramChoose whether to participate in the product experience improvement program
Log OutSign out of the current account

UI Settings

SettingDescription
LanguageSwitch the interface language (Chinese / English / Japanese / Traditional Chinese / Italian / German / Spanish / Français / Русский)
Show GridDisplay a reference grid at the bottom of the 3D view to help judge model position and scale
Grid OpacityAdjust grid transparency: 0% = fully transparent, 100% = fully opaque

Language changes take effect immediately and the selected language remains active after LCC Scene Editor restarts. Missing translations fall back to English. Changing the interface language does not modify project data.

General Settings

SettingDescriptionDefault
Default Navigation ModeThe default camera mode each time a project is openedRoaming
Measurement Unit SystemSwitch between metric and imperial unitsMetric
Metric UnitChoose the metric length unit (meters / centimeters)Meters
Imperial UnitChoose the imperial length unit (feet / inches)Feet
Professional MeasurementWhen enabled, measurement results also show X/Y/Z component valuesOff
Axis AssistSnaps measurement points to X/Y/Z axis directions for precise horizontal or vertical measurementsOff
Corner DetectionAutomatically detects model edges and corners during measurement to improve point selection accuracyOff

Note: Axis Assist and Corner Detection can also be toggled in real time during measurement using Ctrl / Tab.

Rendering Settings

V2.2 adds a "Rendering" group to the settings panel, exposing the Shadow and Mip Filter settings that were previously only available in the SDK.

SettingDescriptionDefaultPersistent
ShadowWhen enabled, the avatar and overlaid 3D objects cast shadowsOn✅
Mip FilterOn: more stable performance / Off: may achieve higher clarity when matched with corresponding data. Changes take effect immediatelyOn❌ (resets to On on restart)
Graphics APIIf you see screen artifacts or flickering, try switching this optionDirect3D 12✅

Mip Filter Details:

StateUse Case
On (default)Lower performance overhead, stable rendering, suitable for daily editing
Off~1/3 higher performance cost; when used with data generated in a matching format, there is a chance of obtaining higher rendering quality

Note: The effect of disabling Mip Filter depends on how the scene data was generated. Results may vary per scene. Mip Filter resets to On every time the application restarts and does not retain the previous selection.

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

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