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LCC for Unity User Manual

FAQ

Chapter 13 / 17Manual version v2.3.0English

This document summarizes the frequently asked questions and answers during the use of the LCC Unity SDK.

Is publishing to the WebGL platform supported?

The LCC Unity SDK focuses on high-performance rendering and multi-threaded acceleration of functional modules, and does not support publishing to the WebGL platform.

To publish to the WebGL platform, it is recommended to use LCC Unity SDK For WebGL (abbreviated as LCC4WebGL). Please contact XGRIDS official technical support or sales to obtain it.

How do I remove the watermark in the lower-right corner?

Enter the AppKey you obtained in the AppKey field of the LCCManager component in the scene to remove the watermark.

Enter the AppKey in the AppKey field of the LCCManager component

Enter the AppKey in the AppKey field of the LCCManager component

Please contact XGRIDS official technical support or sales to obtain the AppKey.

Note:

When applying for an AppKey, the BundleID format must follow: com.CompanyName.ProductName.

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

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