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LCC for Web User Manual

LCC Web SDK Introduction

Chapter 01 / 07Manual version v0.6.4English

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LCC Web SDK is a 3DGS (3D Gaussian Splatting) software development kit developed by Shenzhen XGRIDS Innovation Technology for Three.js and Cesium.js engines. The SDK encapsulates a range of features including rendering, raycasting, and more.

Supported Versions

VersionSupported Engines
v0.2.0 and aboveThree.js 184+ / Cesium 1.117+

Supported Formats

FormatExtensionDescription
LCC2.lcc2XGRIDS proprietary format, replacing LCC format, with extreme compression, supporting billion-level Gaussian large-scale real-world scenes
LCC.lccXGRIDS proprietary format

SDK Download

LCC Web SDK Download

Feature Overview

  • Supports mainstream PC browsers: Chrome, Firefox, Safari, Edge
  • Supports Three.js and Cesium.js
  • Supports separation of base rendering and spherical harmonics rendering
  • Supports real-time enable/disable of spherical harmonics rendering
  • Supports environment data loading, real-time display and hide
  • Supports point cloud and 3DGS rendering toggle
  • Supports model transformation
  • Supports raycasting, including mesh raycasting
  • Supports collision detection interfaces
  • Supports local data caching
  • Supports global alpha adjustment
  • Supports box and plane clipping
  • Supports token-authenticated meta.lcc file URL request validation
  • Supports perspective/orthographic rendering
  • Supports WebGL/WebGPU/WebXR

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

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