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LCC for UE User Manual · Changelog

v0.3.0

Chapter 26.14 / 26Manual version v3.5.0English

Note: v0.3.0 is the first release after a complete SDK rework. It is not compatible with earlier versions, so LCC Actors must be generated again by dragging the data in. This version only supports accessing the APIs from Blueprints; C++ calls are not supported yet. Supported engine versions: 5.1, 5.2, 5.3, 5.4, 5.5.


New Features

  • Added an SDK settings page (ProjectSettings / Plugins / LCC4Unreal)
  • Added three-level render sorting to guarantee correct rendering results
  • Added support for CPU sorting and GPU sorting
  • Added support for circular and sector traversal strategies
  • Added support for freezing the scene (FreezeRendering)
  • Added automatic LOD switching, together with configurable switching rules
  • Added a rich set of console commands for performance tuning and debugging
  • Added thread pool support (traversal, loading, sorting), with configurable pre-created and maximum capacity
  • Added ray tracing checks (Single, Multi)
  • Added point cloud mode switching
  • Added global alpha
  • Added Splat Scale
  • Added elevation coloring
  • Added a start Level setting
  • Added a max distance limit
  • Added a max render point count limit
  • Added a spherical harmonics toggle
  • Added environment and main body rendering toggles
  • Added a relighting toggle (off by default)
  • Added an anti-aliasing toggle
  • Added a Tonemap toggle
  • Added an LCC file picker dialog button
  • Added a Node Bound visualization toggle and feature
  • Added support for UE 5.1 and UE 5.5 (5.1, 5.2, 5.3, 5.4, 5.5 are all supported)

Missing Features

  • Collision import is not available yet and will come in a later release

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

XGRIDS Türkiye

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