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LCC for UE User Manual · Changelog

v0.7.1

Chapter 26.9 / 26Manual version v3.5.0English


New Features

  • Added Linux platform support (cross compilation)
  • Added support for legacy collision data (collision.bin)
  • Added support for the 3DGS ply format
  • Added support for the Disguise software
  • Added the r.xgrids.ForceUpdate command to force a scene refresh
  • Added the SetPlayerLoadMode and SetPlayerRenderMode methods so the load mode and render mode can be set per camera in multi-camera scenes
  • Added node filtering to filter out nodes that do not meet the condition (splat count)

Improvements

  • Improved the collision data loading strategy

Fixes

  • Fixed the rendering error when an LCCActor is rotated around the X axis
  • Fixed the rendering issue when the x, y, z position values of an LCCActor are very large
  • Fixed changes to UseShcoef not being saved
  • Fixed the wrong numeric type of LevelFactor
  • Fixed the sorting issue with multiple LCC Actors
  • Fixed the environment node rendering issue with LCC 4.0 data
  • Fixed the holes at the edges while turning quickly

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

XGRIDS Türkiye

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