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LCC for UE User Manual · Changelog

v0.8.0

Chapter 26.8 / 26Manual version v3.5.0English


New Features

  • Added CesiumForUnreal plugin support
  • Added the multi-LCCActor auto sorting toggle bEnableMultipleLCCActorAutoSort, allowing the rendering order of multiple LCC Actors to be managed manually
  • Added SortFactor to set the sorting frequency of an individual LCCActor
  • Added full load rendering mode
  • Added the bEnableEditorCollision toggle, off by default, controlling whether collision data is loaded in editor mode
  • Added bEnableSeamCutting to resolve seams in chunked rendering; it must be toggled manually before LCC 4.0 and is enabled automatically in 5.0 and above
  • Added a watermark
  • Added a seamless air-ground roaming strategy
  • Added LCC color adjustment
  • Added a Refresh method to LCCClippingVolume and LCCSectionPlane

Improvements

  • LCC logic no longer runs while it is hidden
  • Added a Node Cache to speed up traversal

Fixes

  • Fixed enabling and disabling collision dynamically
  • Fixed several issues with building, cooking, and updating in the collision system
  • Fixed the incorrect public_key.pem path
  • Fixed several issues with C++ header includes
  • Renamed the ReceiveShadow.uasset file
  • Fixed seams in chunked rendering
  • Fixed the oversized LCC Bound
  • Fixed issues with LCCActor used as a ChildActor
  • Fixed the crash when opening the same level repeatedly in quick succession
  • Fixed the crash caused by rapid Refresh calls
  • Fixed the null pointer caused by GeoRef

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

XGRIDS Türkiye

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