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LCC for UE User Manual · Changelog

v0.4.0

Chapter 26.13 / 26Manual version v3.5.0English


New Features

  • Added multi-camera and multi-viewport support
  • Added SceneCaptureComponent support, enabled by default (with some performance cost); it can be disabled in ProjectSettings / Plugins / LCC4Unreal
  • Added movable support to LCCActor and LCCComponent, so the LCC scene can be moved, rotated, and scaled freely at runtime

Improvements

  • Improved the resource release logic
  • Improved the distance culling logic
  • Improved the max point count culling logic

Fixes

  • Fixed the crash when dragging several LCC Actors without loaded data into the scene
  • Fixed several Blueprint methods not taking effect
  • Fixed LCCActor resources not being released completely when deleted in editor mode
  • Fixed opening a level not taking effect with Tonemap disabled
  • Fixed thread pool synchronization
  • Fixed the viewport not refreshing when moving an LCCActor in the editor
  • Fixed the stutter when switching quickly between F10 and F11 in editor mode on UE 5.1

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

XGRIDS Türkiye

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