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LCC for UE User Manual · Changelog

v3.3.1

Chapter 26.3 / 26Manual version v3.5.0English


New Features

Rendering

  • Added GPU-driven indirect draw to improve rendering efficiency
  • Added an option for SingleLayerWater water surface rendering support (Project Settings > Plugins > LCC4Unreal > SingleLayerWater Support)
  • Added ShowCollision and ShowFPS shortcut buttons to the Actor panel
  • Added reverse animation

Data Formats

  • Added support for the SPZ v2 format (Gaussians exported from Marble)
  • Added support for larger SOG/SPZ/PLY models

GIS Integration

  • Replaced the engine GeoReferencing module with the built-in PROJ library to reduce dependencies on external modules
  • SOG/SPZ/PLY Actors are now rotated automatically along the X axis to match the axis definition of external Gaussian splats

Collision

  • Added navigation mesh (NavMesh) support for AI pathfinding
  • Improved the rendering performance of collision debug visualization

Editor

  • Added a focus root component so the viewport camera can focus on it (press F to frame the selection)
  • Added multi-language localization support (Chinese, German, French, Japanese, Korean)

Improvements

  • Improved collision loading efficiency, and raised the default collision load distance to 300 meters
  • Improved SPZ/SOG/PLY rendering performance, significantly raising the frame rate while roaming

Fixes

  • Fixed sphere clipping volume rotation not taking effect in the shader
  • Fixed the editor hanging while loading a data source asynchronously
  • Fixed a memory leak caused by collision data accumulating in an unbounded queue
  • Fixed PROJ data files not being included correctly in packaged builds
  • Fixed the Actor load state not persisting between sessions
  • Fixed public key authentication not working with Unicode paths
  • Fixed inaccurate nearest-point distance calculation in node culling
  • Fixed a GPU sorting parameter conflict by using a separate staging buffer
  • Fixed the sharp performance drop caused by insufficient video memory
  • Fixed the loading animation not taking effect at runtime
  • Fixed point cloud elevation coloring on SOG/SPZ/PLY Actors

This chapter is from the official XGRIDS user manual. Official source (opens in a new tab) · Updated:

XGRIDS Türkiye

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